Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Spacer Community. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Given advanced training in a specialist field |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
24 |
Embroiled in legal trouble. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
Imperial trade restrictions force Randall Coghill out of business. |
4 |
28 |
Became a Marine (Ground Assault) with the new title Marine. |
4 |
30 |
A mission goes wrong; Randall Coghill and several others are captured and mistreated by the enemy. Gain Randall Coghill's jailer as an Enemy. |
5 |
30 |
Became a Scout (Courier). |
5 |
33 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
34 |
Continued as Scout (Courier). |
6 |
37 |
Randall Coghill's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
7 |
38 |
Continued as Scout (Courier). |
7 |
40 |
Randall Coghill's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
7 |
42 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
8 |
42 |
Continued as Scout (Courier). |
8 |
43 |
Randall Coghill's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
9 |
46 |
Continued as Scout (Courier). |
9 |
48 |
Randall Coghill's ship is ambushed by enemy vessels. Randall Coghill successfully ran to the jump point. |
9 |
50 |
Promoted to Scout (Courier) rank 2. |
10 |
50 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
50 |
Retired at age 50. |
10 |
50 |
Continued as Scout (Courier). |
10 |
54 |
Spend several years jumping from world to world in Randall Coghill's scout ship. |