Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
21 |
Established a network of contacts. Gain 3 contacts. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
24 |
Established a network of contacts. Gain 3 contacts. |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
29 |
Randolph Hart's work ends up coming home with Randolph Hart, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
29 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
4 |
33 |
Gained a contact. |
5 |
33 |
Continued as Believer (Holy Warrior). |
5 |
36 |
Opponents of Randolph Hart's belief system ambush Randolph Hart. |
5 |
36 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
6 |
36 |
Became a Citizen (Colonist). |
6 |
38 |
Advanced training in a specialist field. |
6 |
40 |
Promoted to Citizen (Colonist) rank 1. |
7 |
40 |
Continued as Citizen (Colonist). |
7 |
41 |
Spent time maintaining and using heavy vehicles. |
7 |
44 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
8 |
44 |
Continued as Citizen (Colonist). |
8 |
46 |
Randolph Hart's business expands, Randolph Hart's corporation grows, or the colony thrives. |
8 |
48 |
Promoted to Citizen (Colonist) rank 3. |
9 |
48 |
Continued as Citizen (Colonist). |
9 |
52 |
A revolution, attack or other unusual event throws Randolph Hart's life into chaos, forcing Randolph Hart to leave the planet. |
10 |
52 |
Became a Scout (Explorer). |
10 |
56 |
Lightly injured, no permanent damage. Fully recovered. |
11 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
56 |
Retired at age 56. |