Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Betrayed by a friend. One of Randolph Staff's Contacts or Allies betrays Randolph Staff, ending Randolph Staff's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
19 |
Became a Marine (Ground Assault) with the new title Marine. |
2 |
23 |
A mission goes wrong; Randolph Staff and several others are captured and mistreated by the enemy. Gain Randolph Staff's jailer as an Enemy. |
3 |
23 |
Became a Merchant (Broker). |
3 |
27 |
Make an unexpected connection outside Randolph Staff's normal circles. Gain a Contact. |
3 |
27 |
Promoted to Merchant (Broker) rank 1. |
4 |
27 |
Continued as Merchant (Broker). |
4 |
31 |
Risk Randolph Staff's fortune on a possibility lucrative deal and win. |
4 |
31 |
Promoted to Merchant (Broker) rank 2. |
5 |
31 |
Continued as Merchant (Broker). |
5 |
34 |
Nearly killed. Fully recovered. Owe 6,250 for medical bills. |
6 |
34 |
Entered Merchant Academy with the Business curriculum. |
6 |
38 |
Made lifelong friends. Gain 3 Allies. |
6 |
38 |
Graduated. |
7 |
38 |
Continued as Merchant (Broker). |
7 |
39 |
A good deal ensures Randolph Staff is living the high life for a few years. |
7 |
42 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
8 |
42 |
Continued as Merchant (Broker). |
8 |
46 |
Promoted to Merchant (Broker) rank 4. |
9 |
46 |
Continued as Merchant (Broker). |
9 |
48 |
Embroiled in legal trouble. |
9 |
50 |
Forced to muster out. |
10 |
50 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
50 |
Retired at age 50. |
10 |
50 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
10 |
52 |
Gained a contact. |
10 |
54 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
11 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |