Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Naval Academy) |
1 |
19 |
Suffered a deep tragedy. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
25 |
Advanced training in a specialist field. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
29 |
Survived a risky adventure but gained nothing. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
31 |
Betrayed by a friend. One of Rex Mcandrew's Contacts or Allies betrays Rex Mcandrew, ending Rex Mcandrew's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
31 |
Returned to Navy (Engineer/Gunner). |
5 |
35 |
Display heroism in battle, saving the whole ship. |
5 |
35 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
5 |
35 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
6 |
35 |
Continued as Navy (Engineer/Gunner). |
6 |
38 |
Commanding officer takes an interest in Rex Mcandrew's career. |
6 |
39 |
Forced to muster out. |
7 |
39 |
Failed to qualify for Intelligence (Agent). |
7 |
39 |
Switched to Drifter (Scavenger). |
7 |
43 |
Attempted a risky adventure and was wildly successful. |
7 |
43 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
43 |
Continued as Drifter (Scavenger). |
8 |
47 |
Promoted to Drifter (Scavenger) rank 2. |
9 |
47 |
Continued as Drifter (Scavenger). |
9 |
51 |
Survived a risky adventure but gained nothing. |
10 |
51 |
Continued as Drifter (Scavenger). |
10 |
52 |
Nearly killed. Fully recovered. Owe 17,500 for medical bills. |
11 |
52 |
Became a Agent (Intelligence). |
11 |
53 |
Rex Mcandrew went above and beyond the call of duty. |
11 |
56 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |