Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
Rex Sim's scout ship is one of the first on the scene to rescue the survivors of a disaster but Rex Sim fail to help. Gain an Enemy. |
1 |
19 |
Nearly killed. Owe 40,000 for medical bills. |
2 |
22 |
Continued as Scout (Courier). |
2 |
23 |
When dealing with an alien race, Rex Sim botch an opportunity to gather extra intelligence about them. |
2 |
23 |
Rex Sim inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
2 |
26 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
3 |
26 |
Continued as Scout (Courier). |
3 |
27 |
Perform an exemplary service for the scouts. |
4 |
30 |
Continued as Scout (Courier). |
4 |
32 |
Rex Sim inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
5 |
32 |
Became a Drifter (Barbarian). |
5 |
35 |
Betrayed by a friend. One of Rex Sim's Contacts or Allies betrays Rex Sim, ending Rex Sim's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
35 |
Became a Citizen (Colonist). |
6 |
38 |
Nearly killed. Owe 20,000 for medical bills. |
7 |
38 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
7 |
40 |
Rex Sim accepted an offer of inducements to betray Rex Sim's faith. Gain 220,000 in cash. |
8 |
42 |
Switched to Drifter (Scavenger). |
8 |
44 |
Survived a risky adventure but gained nothing. |
9 |
46 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
46 |
Retired at age 46. |
9 |
46 |
Continued as Drifter (Scavenger). |
9 |
47 |
Find valuable salvage. |
10 |
50 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
50 |
Voluntarily left Scavenger |
10 |
50 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
10 |
54 |
Rex Sim faith is shaken. |
11 |
54 |
Aging Crisis. Owe 50,000 for medical bills. |