Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
30 |
Make an unexpected connection outside Rocco Fallow's normal circles. Gain a Contact. |
3 |
30 |
Continued as Merchant (Merchant Marine). |
3 |
32 |
A good deal ensures Rocco Fallow is living the high life for a few years. |
4 |
34 |
Continued as Merchant (Merchant Marine). |
4 |
38 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
38 |
Continued as Merchant (Merchant Marine). |
5 |
42 |
Given advanced training in a specialist field |
5 |
42 |
Forced to muster out. |
6 |
42 |
Became a Entertainer (Journalist). |
6 |
44 |
Invited to take part in a controversial event or exhibition that injures Rocco Fallow's social standing. |
6 |
46 |
Forced to muster out. |
7 |
46 |
Became a Rogue (Pirate) with the new title Lackey. |
7 |
47 |
A crime lord considers Rocco Fallow his protégé. |
7 |
50 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
8 |
50 |
Continued as Rogue (Pirate). |
8 |
52 |
Involved in a gambling ring. |