Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
A good deal ensures Rollie Fallow is living the high life for a few years. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
A sudden war destroys Rollie Fallow's trade routes and contacts, forcing Rollie Fallow to flee that region of space. |
2 |
26 |
Gain rebels as Enemy |
3 |
26 |
Failed to qualify for Ground Assault (Marine). |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
30 |
Spend time with an alien race. Gain a contact. |
3 |
30 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
33 |
Contact with Government. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
38 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
6 |
38 |
Failed to qualify for Partisan (Shaper Priest). |
6 |
38 |
Switched to Drifter (Wanderer). |
6 |
41 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
6 |
42 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
42 |
Continued as Drifter (Wanderer). |
7 |
44 |
Rollie Fallow run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
44 |
Switched to Merchant (Broker). |
8 |
47 |
Given advanced training in a specialist field |
8 |
48 |
Promoted to Merchant (Broker) rank 1. |
9 |
48 |
Continued as Merchant (Broker). |
9 |
50 |
Bankrupted by a rival. Gain the other trader as a Rival. |
10 |
50 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
50 |
Retired at age 50. |
10 |
50 |
Retired. |
10 |
54 |
Good fortune. |
11 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |