Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Ground Assault) with the new title Marine. |
1 |
19 |
A mission goes wrong; Rollin Corney and several others are captured and mistreated by the enemy. Gain Rollin Corney's jailer as an Enemy. |
2 |
19 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Make an unexpected connection outside Rollin Corney's normal circles. Gain a Contact. |
3 |
23 |
Continued as Merchant (Merchant Marine). |
3 |
24 |
Gained a contact. |
4 |
27 |
Continued as Merchant (Merchant Marine). |
4 |
28 |
Befriend a useful ally in one sphere. Gain an Ally. |
5 |
31 |
Voluntarily left Merchant Marine |
5 |
31 |
Failed to qualify for Journalist (Entertainer). |
5 |
31 |
Became a Drifter (Scavenger). |
5 |
35 |
Betrayed by a friend. One of Rollin Corney's Contacts or Allies betrays Rollin Corney, ending Rollin Corney's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
35 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
6 |
39 |
Rollin Corney refused an offer of inducements to betray Rollin Corney's faith. Gain 3 enemies. |
6 |
39 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
7 |
39 |
Continued as Believer (Mainstream Believer). |
7 |
40 |
Rollin Corney retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
8 |
43 |
Continued as Believer (Mainstream Believer). |
8 |
45 |
Rollin Corney refused an offer of inducements to betray Rollin Corney's faith. Gain 1 enemies. |
9 |
47 |
Continued as Believer (Mainstream Believer). |
9 |
49 |
A notable academic consults with Rollin Corney about a publication or documentary he is working on. Gain a Contact in academia. |
9 |
51 |
Forced to muster out. |
10 |
51 |
Switched to Drifter (Wanderer). |
10 |
55 |
Promoted to Drifter (Wanderer) rank 1. |