Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
21 |
Rollin Murphy is rewarded for Rollin Murphy's diligence or cunning. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
26 |
Rollin Murphy gain experience in a technical field as a computer operator or surveyor. |
2 |
26 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
30 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
30 |
Became a Scout (Courier). |
4 |
34 |
Spend several years jumping from world to world in Rollin Murphy's scout ship. |
5 |
34 |
Continued as Scout (Courier). |
5 |
38 |
Perform an exemplary service for the scouts. |
6 |
38 |
Attempted to change assignments. |
6 |
38 |
Switched to Scout (Explorer) with previous rank. |
6 |
39 |
Nearly killed. Owe 15,000 for medical bills. |
7 |
39 |
Failed to qualify for Corporate Agent (Agent). |
7 |
39 |
Submitted to the draft. |
7 |
39 |
Became a Agent (Law Enforcement) with the new title Rookie. |
7 |
41 |
Given specialist training in vehicles. |
7 |
43 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
8 |
43 |
Continued as Agent (Law Enforcement). |
8 |
44 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
9 |
44 |
Became a Drifter (Wanderer). |
9 |
46 |
Rollin Murphy do not know what happened to Rollin Murphy. There is a gap in Rollin Murphy's memory. |
10 |
46 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
46 |
Retired at age 46. |
10 |
46 |
Retired. |
10 |
48 |
A new romantic starts. Gain an Ally. |
11 |
50 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
54 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
54 |
Aging Crisis. Owe 60,000 for medical bills. |