Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
A prank goes horribly wrong. Gain an Enemy |
1 |
27 |
Failed as a colonist. |
2 |
27 |
Failed to qualify for Corporate (Citizen). |
2 |
27 |
Became a Drifter (Scavenger). |
2 |
30 |
Roman Hare do not know what happened to Roman Hare. There is a gap in Roman Hare's memory. |
3 |
30 |
Failed to qualify for Explorer (Scout). |
3 |
30 |
Switched to Drifter (Wanderer). |
3 |
31 |
Offered job by a patron. Now owe him a favor. |
4 |
34 |
Became a Rogue (Thief). |
4 |
35 |
Crime pays off. Gain victim as Enemy. |
4 |
38 |
Forced to muster out. |
5 |
38 |
Returned to Drifter (Wanderer). |
5 |
41 |
Suffer from a life-threatening illness. |
6 |
41 |
Failed to qualify for Broker (Merchant). |
6 |
41 |
Submitted to the draft. |
6 |
41 |
Became a Scout (Surveyor). |
6 |
43 |
Psychologically damaged by Roman Hare's time in the scouts. |
7 |
43 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
7 |
44 |
Roman Hare accepted an offer of inducements to betray Roman Hare's faith. Gain 200,000 in cash. |
8 |
47 |
Returned to Drifter (Wanderer). |
8 |
51 |
Roman Hare do not know what happened to Roman Hare. There is a gap in Roman Hare's memory. |
9 |
51 |
Returned to Believer (Mainstream Believer). |
9 |
52 |
Roman Hare retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
9 |
55 |
Forced to muster out. |