Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
21 |
Given advanced training in a specialist field |
1 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
25 |
Rupert Tow's ship or starport is destroyed by criminals. Gain them as an Enemy. |
3 |
25 |
Became a Scout (Explorer). |
3 |
26 |
Rupert Tow spend a great deal of time on the fringes of Charted Space. |
3 |
26 |
Gain a contact in an alien race. |
3 |
29 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
4 |
29 |
Voluntarily left Explorer |
4 |
29 |
Became a Drifter (Wanderer). |
4 |
30 |
Find valuable salvage. |
5 |
33 |
Continued as Drifter (Wanderer). |
5 |
35 |
Attempted a risky adventure and was injured. |
5 |
35 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
37 |
Continued as Drifter (Wanderer). |
6 |
38 |
Drafted into Courier |
6 |
41 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
41 |
Switched to Scout (Courier) with previous rank. |
7 |
44 |
Serve as the courier for an important message from the Imperium. |
8 |
45 |
Continued as Scout (Courier). |
8 |
48 |
Rupert Tow's scout ship is one of the first on the scene to rescue the survivors of a disaster but Rupert Tow fail to help. Gain an Enemy. |
8 |
48 |
Rupert Tow's ship is damaged, and Rupert Tow have to hitch-hike Rupert Tow's way back across the stars to the nearest scout base. |
8 |
48 |
Gain 5 Contacts. Gain 1 Enemies. |
9 |
49 |
Voluntarily left Courier |
9 |
49 |
Switched to Merchant (Free Trader). |
9 |
52 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
9 |
53 |
Promoted to Merchant (Free Trader) rank 1. |
10 |
53 |
Continued as Merchant (Free Trader). |
10 |
56 |
Make an unexpected connection outside Rupert Tow's normal circles. Gain a Contact. |
10 |
57 |
Promoted to Merchant (Free Trader) rank 2. |