Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Flight (Navy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
Risk Rush Richards's fortune on a possibility lucrative deal and win. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
A new romantic starts. Gain an Ally. |
3 |
26 |
Voluntarily left Merchant Marine |
3 |
26 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
3 |
27 |
Rush Richards aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
4 |
27 |
Became a Citizen (Corporate). |
4 |
30 |
Political upheaval strikes Rush Richards's homeworld, and Rush Richards is caught up in the revolution. |
4 |
31 |
Promoted to Citizen (Corporate) rank 1. |
5 |
31 |
Continued as Citizen (Corporate). |
5 |
35 |
Rush Richards is rewarded for Rush Richards's diligence or cunning. |
5 |
35 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
6 |
35 |
Continued as Citizen (Corporate). |
6 |
36 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
7 |
39 |
Continued as Citizen (Corporate). |
7 |
42 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
8 |
42 |
Switched to Merchant (Broker). |
8 |
46 |
Good fortune |
9 |
46 |
Continued as Merchant (Broker). |
9 |
47 |
Rush Richards's ship or starport is destroyed by criminals. Gain them as an Enemy. |
10 |
47 |
Became a Drifter (Wanderer). |
10 |
48 |
Attempted a risky adventure and was wildly successful. |
10 |
51 |
Promoted to Drifter (Wanderer) rank 1. |
11 |
51 |
Continued as Drifter (Wanderer). |
11 |
55 |
Promoted to Drifter (Wanderer) rank 2. |