Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
20 |
Works is especially well received and popular, making Russel Watson a minor celebrity |
1 |
22 |
Promoted to Entertainer (Performer) rank 1. |
2 |
22 |
Continued as Entertainer (Performer). |
2 |
23 |
Find Ancient Technology. |
3 |
26 |
Voluntarily left Performer |
3 |
26 |
Became a Merchant (Free Trader). |
3 |
28 |
A good deal ensures Russel Watson is living the high life for a few years. |
4 |
30 |
Continued as Merchant (Free Trader). |
5 |
34 |
Continued as Merchant (Free Trader). |
5 |
36 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
5 |
38 |
Promoted to Merchant (Free Trader) rank 1. |
6 |
38 |
Continued as Merchant (Free Trader). |
6 |
42 |
A series of bad deals and decisions force Russel Watson into bankruptcy. Russel Watson salvages what Russel Watson can. |
7 |
42 |
Failed to qualify for Merchant Academy. |
7 |
42 |
Became a Drifter (Scavenger). |
7 |
46 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
46 |
Continued as Drifter (Scavenger). |
8 |
48 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
9 |
48 |
Failed to qualify for Corporate (Citizen). |
9 |
48 |
Switched to Drifter (Wanderer). |
9 |
52 |
Betrayed by a friend. One of Russel Watson's Contacts or Allies betrays Russel Watson, ending Russel Watson's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
52 |
Became a Citizen (Corporate). |
10 |
53 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
11 |
53 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
53 |
Retired at age 53. |
11 |
53 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
11 |
54 |
Russel Watson secretly provide religious rites for a dying leader or noble, although they do not share Russel Watson's faith. Gain an Ally in the family and a Rival who disagrees with Russel Watson's choice. |
11 |
57 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
12 |
57 |
Aging Crisis. Owe 40,000 for medical bills. |