Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
20 |
Spent time maintaining and using heavy vehicles. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
25 |
Russell Graves befriend a superior in the corporation or the colony. |
2 |
26 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
29 |
Political upheaval strikes Russell Graves's homeworld, and Russell Graves is caught up in the revolution. |
3 |
30 |
Promoted to Citizen (Colonist) rank 3. |
4 |
30 |
Continued as Citizen (Colonist). |
4 |
33 |
Nearly killed. Owe 10,000 for medical bills. |
5 |
33 |
Became a Drifter (Barbarian). |
5 |
37 |
Attacked by enemies that Russell Graves easily defeat. |
5 |
37 |
Gain Enemy if Russell Graves don't already have one. |
6 |
37 |
Voluntarily left Barbarian |
6 |
37 |
Became a Merchant (Free Trader). |
6 |
38 |
Make an unexpected connection outside Russell Graves's normal circles. Gain a Contact. |
7 |
41 |
Continued as Merchant (Free Trader). |
7 |
42 |
Make an unexpected connection outside Russell Graves's normal circles. Gain a Contact. |
7 |
45 |
Promoted to Merchant (Free Trader) rank 1. |
8 |
45 |
Continued as Merchant (Free Trader). |
8 |
49 |
Given advanced training in a specialist field |
9 |
49 |
Continued as Merchant (Free Trader). |
9 |
51 |
Russell Graves's business or ship thrives. |
9 |
53 |
Promoted to Merchant (Free Trader) rank 2. |
10 |
53 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
53 |
Retired at age 53. |
10 |
53 |
Continued as Merchant (Free Trader). |
10 |
54 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
10 |
57 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
11 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |