Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Law Enforcement (Agent). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
26 |
Promoted to Drifter (Wanderer) rank 2. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
27 |
Find valuable salvage. |
3 |
30 |
Promoted to Drifter (Wanderer) rank 3. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
31 |
Find valuable salvage. |
4 |
34 |
Promoted to Drifter (Wanderer) rank 4. |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
36 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
6 |
36 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
37 |
Risk Sam Habborlain's fortune on a possibility lucrative deal and win. |
7 |
40 |
Continued as Merchant (Merchant Marine). |
7 |
44 |
Imperial trade restrictions force Sam Habborlain out of business. |
8 |
44 |
Became a Scout (Explorer). |
8 |
46 |
Sam Habborlain survey an alien world. |
9 |
48 |
Attempted to change assignments. |
9 |
48 |
Switched to Scout (Courier) with previous rank. |
9 |
52 |
Nearly killed. Owe 35,000 for medical bills. |
10 |
52 |
Returned to Drifter (Wanderer). |
10 |
53 |
Find an Alien Artifact. |
10 |
56 |
Promoted to Drifter (Wanderer) rank 5. |