Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Physician). |
1 |
21 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
2 |
22 |
Continued as Scholar (Physician). |
2 |
23 |
Win a prestigious prize for Sam Skidd's work. |
3 |
26 |
Continued as Scholar (Physician). |
3 |
27 |
Caught cheating in some fashion, advancing Sam Skidd's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
3 |
27 |
Severely injured. Fully recovered. Owe 6,250 for medical bills. |
3 |
27 |
Gain an Enemy |
3 |
30 |
Promoted to Scholar (Physician) rank 1. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Switched to Scholar (Field Researcher) with previous rank. |
4 |
33 |
Win a prestigious prize for Sam Skidd's work. |
4 |
34 |
Promoted to Scholar (Field Researcher) rank 2. |
5 |
34 |
Continued as Scholar (Field Researcher). |
5 |
35 |
Caught cheating in some fashion, advancing Sam Skidd's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
5 |
35 |
An expedition or voyage goes wrong, leaving Sam Skidd stranded in the wilderness. |
5 |
35 |
Gain an Enemy |
5 |
38 |
Promoted to Scholar (Field Researcher) rank 3. |
6 |
38 |
Continued as Scholar (Field Researcher). |
6 |
41 |
Gained a contact. |
6 |
42 |
Promoted to Scholar (Field Researcher) rank 4. |
7 |
42 |
Voluntarily left Field Researcher |
7 |
42 |
Entered Merchant Academy with the Business curriculum. |
7 |
45 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
7 |
46 |
Graduated. |
8 |
46 |
Became a Merchant (Broker). |
8 |
46 |
Promoted to Merchant (Broker) rank 1. |
8 |
48 |
A sudden war destroys Sam Skidd's trade routes and contacts, forcing Sam Skidd to flee that region of space. |
8 |
48 |
Gain rebels as Enemy |
9 |
48 |
Became a Entertainer (Artist). |
9 |
49 |
An investigation, tour, project or expedition goes wrong, stranding Sam Skidd far from home. |
10 |
49 |
Failed to qualify for Merchant Marine (Merchant). |
10 |
49 |
Submitted to the draft. |
10 |
49 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
10 |
51 |
Gained a contact. |
11 |
53 |
Continued as Merchant (Merchant Marine). |
11 |
56 |
A series of bad deals and decisions force Sam Skidd into bankruptcy. Sam Skidd salvages what Sam Skidd can. |
12 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
56 |
Retired at age 56. |