Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
20 |
An investigation takes on a dangerous turn. |
1 |
20 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
1 |
22 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
24 |
Given specialist training in vehicles. |
2 |
26 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
30 |
Given specialist training in vehicles. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Failed to qualify for Explorer (Scout). |
4 |
30 |
Became a Drifter (Wanderer). |
4 |
33 |
Good fortune |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
36 |
Betrayed by a friend. One of Sammie McLachlan's Contacts or Allies betrays Sammie McLachlan, ending Sammie McLachlan's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
36 |
Failed to qualify for Enforcer (Rogue). |
6 |
36 |
Submitted to the draft. |
6 |
36 |
Became a Scout (Explorer). |
6 |
37 |
Perform an exemplary service for the scouts. |
6 |
40 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
7 |
40 |
Aging Crisis. Owe 10,000 for medical bills. |
7 |
40 |
Retired at age 40. |
7 |
40 |
Attempted to change assignments. |
7 |
40 |
Failed to qualify for Courier (Scout). |
7 |
40 |
Continued as Scout (Explorer). |
7 |
44 |
Sammie McLachlan have no idea what happened to Sammie McLachlan – they found Sammie McLachlan's ship drifting on the fringes of friendly space. |
8 |
44 |
Retired. |
8 |
46 |
Betrayal. Convert an Ally into a Rival or Enemy. |
9 |
48 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
51 |
A new romantic starts. Gain an Ally. |
10 |
54 |
Gained a contact. |
11 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |