Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
22 |
A prank goes horribly wrong. Gain an Enemy |
1 |
22 |
Graduated. |
2 |
22 |
Became a Agent (Corporate Agent). |
2 |
22 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
2 |
24 |
Birth or Death involving a family member or close friend. |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
27 |
Advanced training in a specialist field. |
3 |
30 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
4 |
30 |
Voluntarily left Corporate Agent |
4 |
30 |
Failed to qualify for Engineer/Gunner (Navy). |
4 |
30 |
Became a Drifter (Wanderer). |
4 |
34 |
Sandy Lawlor run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
37 |
Suffer from a life-threatening illness. |
6 |
37 |
Became a Scout (Explorer). |
6 |
41 |
Spend several years jumping from world to world in Sandy Lawlor's scout ship. |
7 |
41 |
Continued as Scout (Explorer). |
7 |
43 |
Sandy Lawlor survey an alien world. |
8 |
45 |
Continued as Scout (Explorer). |
8 |
48 |
Psychologically damaged by Sandy Lawlor's time in the scouts. |
9 |
48 |
Became a Merchant (Broker). |
9 |
51 |
A sudden war destroys Sandy Lawlor's trade routes and contacts, forcing Sandy Lawlor to flee that region of space. |
9 |
51 |
Gain rebels as Enemy |
10 |
51 |
Switched to Drifter (Scavenger). |
10 |
52 |
Betrayed by a friend. One of Sandy Lawlor's Contacts or Allies betrays Sandy Lawlor, ending Sandy Lawlor's career. That Contact or Ally becomes a Rival or Enemy. |
11 |
52 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Retired. |
11 |
54 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |