Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Ground Assault (Marine). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Survived a risky adventure but gained nothing. |
1 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
26 |
Severely injured. Fully recovered. Owe 12,500 for medical bills. |
3 |
26 |
Failed to qualify for Engineer/Gunner (Navy). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Scout (Explorer). |
3 |
28 |
Santiago Fletcher's scout ship is one of the first on the scene to rescue the survivors of a disaster but Santiago Fletcher fail to help. Gain an Enemy. |
3 |
28 |
Santiago Fletcher have no idea what happened to Santiago Fletcher – they found Santiago Fletcher's ship drifting on the fringes of friendly space. |
3 |
30 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
4 |
30 |
Continued as Scout (Explorer). |
4 |
31 |
When dealing with an alien race, Santiago Fletcher botch an opportunity to gather extra intelligence about them. |
4 |
31 |
Santiago Fletcher inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Failed to qualify for Pirate (Rogue). |
5 |
34 |
Switched to Drifter (Scavenger). |
5 |
38 |
Offered job by a patron. Now owe him a favor. |
6 |
38 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
41 |
Established a network of contacts. Gain 2 contacts. |
7 |
42 |
Continued as Agent (Law Enforcement). |
7 |
46 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
8 |
46 |
Became a Noble (Administrator) with the new title Assistant. |
8 |
47 |
Become deeply involved in politics on Santiago Fletcher's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
9 |
50 |
Voluntarily left Administrator |
9 |
50 |
Switched to Drifter (Wanderer). |
9 |
54 |
Santiago Fletcher run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |