Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Made lifelong friends. Gain 1 Allies. |
1 |
27 |
Failed as a colonist. |
2 |
27 |
Became a Citizen (Worker). |
2 |
31 |
Victim of a crime |
3 |
31 |
Continued as Citizen (Worker). |
3 |
35 |
Sean Stephens learn something Sean Stephens should not have – a corporate secret, a political scandal – which Sean Stephens can profit from illegally. |
3 |
35 |
Gain a criminal contact. |
4 |
35 |
Continued as Citizen (Worker). |
4 |
38 |
Advanced training in a specialist field. |
4 |
39 |
Forced to muster out. |
5 |
39 |
Failed to qualify for Artist (Entertainer). |
5 |
39 |
Submitted to the draft. |
5 |
39 |
Became a Marine (Marine Support) with the new title Marine. |
5 |
43 |
Trapped behind enemy lines. |
5 |
43 |
Attempt at commissioned failed. |
6 |
43 |
Continued as Marine (Marine Support). |
6 |
45 |
A mission goes disastrously wrong due to Sean Stephens's commander’s error or incompetence, but Sean Stephens survive. |
6 |
45 |
Cover for the commander and gain an Ally. |
7 |
47 |
Continued as Marine (Marine Support). |
7 |
48 |
Sean Stephens is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
8 |
48 |
Failed to qualify for Enforcer (Rogue). |
8 |
48 |
Became a Drifter (Wanderer). |
8 |
52 |
Suffer from a life-threatening illness. |
9 |
52 |
Became a Scout (Courier). |
9 |
55 |
Perform an exemplary service for the scouts. |
10 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
56 |
Retired at age 56. |