Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Victim of a crime |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
25 |
Spend time with an alien race. Gain a contact. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 2. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
28 |
Survived a risky adventure but gained nothing. |
3 |
30 |
Promoted to Drifter (Wanderer) rank 3. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
33 |
Suffer from a life-threatening illness. |
5 |
33 |
Became a Merchant (Free Trader). |
5 |
37 |
Nearly killed. Fully recovered. Owe 17,500 for medical bills. |
6 |
37 |
Failed to qualify for Scientist (Scholar). |
6 |
37 |
Submitted to the draft. |
6 |
37 |
Became a Scout (Surveyor). |
6 |
40 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
7 |
41 |
Continued as Scout (Surveyor). |
7 |
44 |
Selmer Simmons have no idea what happened to Selmer Simmons – they found Selmer Simmons's ship drifting on the fringes of friendly space. |
8 |
44 |
Failed to qualify for Corporate (Citizen). |
8 |
44 |
Returned to Drifter (Wanderer). |
8 |
48 |
Contact with Government. |
8 |
48 |
Forced to continue current assignment. |
8 |
48 |
Promoted to Drifter (Wanderer) rank 4. |
9 |
48 |
Continued as Drifter (Wanderer). |
9 |
49 |
Attacked by enemies and injured. |
9 |
49 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
9 |
49 |
Gain Enemy if Selmer Simmons don't already have one. |
9 |
52 |
Promoted to Drifter (Wanderer) rank 5. |
10 |
52 |
Continued as Drifter (Wanderer). |
10 |
55 |
Find an Alien Artifact. |
10 |
56 |
Promoted to Drifter (Wanderer) rank 6. |
10 |
56 |
Forced to muster out. |
11 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
56 |
Retired at age 56. |