Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
Psychologically damaged by Seymour Clark's time in the scouts. |
2 |
21 |
Failed to qualify for Enforcer (Rogue). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Marine (Ground Assault) with the new title Marine. |
2 |
25 |
Refused to take part in a black ops mission that goes against the conscience and ejected from the service. |
3 |
25 |
Failed to qualify for Free Trader (Merchant). |
3 |
25 |
Became a Drifter (Barbarian). |
3 |
26 |
Severely injured. Owe 5,000 for medical bills. |
4 |
26 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
4 |
27 |
Seymour Clark faith is shaken. |
5 |
30 |
Continued as Believer (Holy Warrior). |
5 |
34 |
Seymour Clark have been following false teachings! |
6 |
34 |
Switched to Drifter (Wanderer). |
6 |
35 |
Drafted into Merchant Marine |
6 |
38 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
38 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
41 |
Befriend a useful ally in one sphere. Gain an Ally. |
7 |
42 |
Forced to continue current assignment. |
7 |
42 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
42 |
Aging Crisis. Owe 30,000 for medical bills. |
8 |
42 |
Retired at age 42. |
8 |
42 |
Continued as Merchant (Merchant Marine). |
8 |
45 |
Befriend a useful ally in one sphere. Gain an Ally. |
8 |
46 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
9 |
46 |
Continued as Merchant (Merchant Marine). |
9 |
50 |
Make an unexpected connection outside Seymour Clark's normal circles. Gain a Contact. |
9 |
50 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
10 |
50 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
50 |
Continued as Merchant (Merchant Marine). |
10 |
52 |
Given advanced training in a specialist field |
11 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |