Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
22 |
Perform an exemplary service for the scouts. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Scout (Surveyor) with previous rank. |
2 |
25 |
Seymour Fernandez have no idea what happened to Seymour Fernandez – they found Seymour Fernandez's ship drifting on the fringes of friendly space. |
3 |
25 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
29 |
A sudden war destroys Seymour Fernandez's trade routes and contacts, forcing Seymour Fernandez to flee that region of space. |
3 |
29 |
Gain rebels as Enemy |
4 |
29 |
Became a Drifter (Scavenger). |
4 |
33 |
Seymour Fernandez do not know what happened to Seymour Fernandez. There is a gap in Seymour Fernandez's memory. |
5 |
33 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
5 |
37 |
Seymour Fernandez come into conflict with a splinter group Seymour Fernandez's own religion which maintains Seymour Fernandez's version is the wrong one. Gain 1 Rivals. |
6 |
37 |
Returned to Drifter (Scavenger). |
6 |
39 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
39 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
40 |
Seymour Fernandez faith is shaken. |
8 |
43 |
Continued as Believer (Missionary/Humanitarian). |
8 |
47 |
Someone more charismatic but less devout than Seymour Fernandez has become Seymour Fernandez's superior. |
9 |
47 |
Continued as Believer (Missionary/Humanitarian). |
9 |
50 |
Seymour Fernandez accepted an offer of inducements to betray Seymour Fernandez's faith. Gain 170,000 in cash. |
9 |
51 |
Forced to muster out. |
10 |
51 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
51 |
Retired at age 51. |
10 |
51 |
Retired. |
10 |
55 |
Moved to a new world. |
11 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |