Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
21 |
Moved to a new world. |
1 |
21 |
Dropped out of military academy. |
2 |
21 |
Became a Rogue (Thief). |
2 |
24 |
Involved in a gambling ring. |
3 |
25 |
Continued as Rogue (Thief). |
3 |
26 |
Backstab a fellow rogue for personal gain. |
3 |
29 |
Promoted to Rogue (Thief) rank 1. |
4 |
29 |
Continued as Rogue (Thief). |
4 |
31 |
Involved in a feud with a rival criminal organization. |
5 |
33 |
Continued as Rogue (Thief). |
5 |
34 |
Seymour Hunniford spend months in the dangerous criminal underworld. |
5 |
37 |
Promoted to Rogue (Thief) rank 2. |
6 |
37 |
Continued as Rogue (Thief). |
6 |
41 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
41 |
Promoted to Rogue (Thief) rank 3. |
7 |
41 |
Continued as Rogue (Thief). |
7 |
44 |
Crime pays off. Gain victim as Enemy. |
7 |
45 |
Promoted to Rogue (Thief) rank 4. |
8 |
45 |
Continued as Rogue (Thief). |
8 |
46 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
8 |
49 |
Promoted to Rogue (Thief) rank 5. |
9 |
49 |
Voluntarily left Thief |
9 |
49 |
Became a Citizen (Colonist). |
9 |
50 |
Seymour Hunniford is rewarded for Seymour Hunniford's diligence or cunning. |
9 |
53 |
Promoted to Citizen (Colonist) rank 1. |
10 |
53 |
Continued as Citizen (Colonist). |
10 |
56 |
Political upheaval strikes Seymour Hunniford's homeworld, and Seymour Hunniford is caught up in the revolution. |
10 |
57 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |