Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Find valuable salvage. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
25 |
Attempted a risky adventure and was injured. |
2 |
25 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
27 |
Attacked by enemies that Shaaaar Shimkhirra easily defeat. |
3 |
27 |
Gain Enemy if Shaaaar Shimkhirra don't already have one. |
3 |
30 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
32 |
Attempted a risky adventure and was wildly successful. |
4 |
34 |
Promoted to Drifter (Wanderer) rank 2. |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
35 |
Encounter a Psionic institute. |
5 |
35 |
Tested for psionic powers |
5 |
38 |
Promoted to Drifter (Wanderer) rank 3. |
6 |
38 |
Became a Psion (Adept). |
6 |
39 |
Psionic strength increases. |
7 |
42 |
Continued as Psion (Adept). |
7 |
44 |
Psionic strength increases. |
8 |
46 |
Continued as Psion (Adept). |
8 |
47 |
Refuse to misuse powers for personal gain. |
9 |
50 |
Continued as Psion (Adept). |
9 |
52 |
Pick up potentially useful information using Shaaaar Shimkhirra's psychic powers. |
9 |
54 |
Forced to muster out. |