Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Field Researcher). |
1 |
22 |
A disaster leaves several injured, and others blame Shelby Oshea, forcing Shelby Oshea to leave Shelby Oshea's career. Gain a Rival. |
1 |
22 |
Nearly killed. Owe 7,500 for medical bills. |
2 |
22 |
Became a Citizen (Colonist). |
2 |
25 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
25 |
Became a Scout (Courier). |
3 |
27 |
When dealing with an alien race, Shelby Oshea have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
3 |
29 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
4 |
29 |
Continued as Scout (Courier). |
4 |
30 |
Perform an exemplary service for the scouts. |
5 |
33 |
Continued as Scout (Courier). |
5 |
37 |
Perform an exemplary service for the scouts. |
6 |
37 |
Continued as Scout (Courier). |
6 |
40 |
Psychologically damaged by Shelby Oshea's time in the scouts. |
7 |
40 |
Failed to qualify for Free Trader (Merchant). |
7 |
40 |
Submitted to the draft. |
7 |
40 |
Became a Agent (Law Enforcement) with the new title Rookie. |
7 |
43 |
Accepted a deal with criminal or other figure under investigation. |
8 |
43 |
Became a Merchant (Free Trader). |
8 |
44 |
Embroiled in legal trouble. |
8 |
47 |
Promoted to Merchant (Free Trader) rank 1. |
9 |
47 |
Continued as Merchant (Free Trader). |
9 |
49 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
9 |
51 |
Promoted to Merchant (Free Trader) rank 2. |
10 |
51 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
51 |
Retired at age 51. |
10 |
51 |
Continued as Merchant (Free Trader). |
10 |
53 |
Given advanced training in a specialist field |
10 |
55 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
11 |
55 |
Aging Crisis. Owe 60,000 for medical bills. |