Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
22 |
Psychologically damaged by Sherman Gray's time in the scouts. |
2 |
22 |
Became a Scholar (Field Researcher). |
2 |
24 |
Sherman Gray's work is sabotaged by unknown parties. Sherman Gray start again from scratch. |
3 |
26 |
Continued as Scholar (Field Researcher). |
3 |
29 |
A disaster or war strikes. |
3 |
29 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
29 |
The planetary government interferes with Sherman Gray's research for political or religious reasons. Sherman Gray continue working secretely. |
4 |
30 |
Continued as Scholar (Field Researcher). |
4 |
34 |
A new romantic starts. Gain an Ally. |
4 |
34 |
Promoted to Scholar (Field Researcher) rank 1. |
5 |
34 |
Continued as Scholar (Field Researcher). |
5 |
37 |
An expedition or voyage goes wrong, leaving Sherman Gray stranded in the wilderness. |
6 |
37 |
Failed to qualify for Artist (Entertainer). |
6 |
37 |
Submitted to the draft. |
6 |
37 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
40 |
A good deal ensures Sherman Gray is living the high life for a few years. |
7 |
41 |
Continued as Merchant (Merchant Marine). |
7 |
43 |
Given advanced training in a specialist field |
7 |
45 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
45 |
Voluntarily left Merchant Marine |
8 |
45 |
Failed to qualify for Journalist (Entertainer). |
8 |
45 |
Became a Drifter (Scavenger). |
8 |
46 |
Gained a contact. |
9 |
49 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
49 |
Retired at age 49. |
9 |
49 |
Continued as Drifter (Scavenger). |
9 |
53 |
Drafted into Law Enforcement |
9 |
53 |
Promoted to Drifter (Scavenger) rank 1. |
10 |
53 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
53 |
Became a Agent (Law Enforcement) with the new title Rookie. |
10 |
56 |
Hard times caused by a lack of interstellar trade costs Sherman Gray's job. |
11 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |