Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
21 |
Embroiled in legal trouble. |
1 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
24 |
Smuggle illegal items onto a planet. |
2 |
26 |
Promoted to Merchant (Broker) rank 2. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
30 |
A good deal ensures Shirziiapan Akarkhi is living the high life for a few years. |
4 |
30 |
Continued as Merchant (Broker). |
5 |
34 |
Continued as Merchant (Broker). |
5 |
37 |
A sudden war destroys Shirziiapan Akarkhi's trade routes and contacts, forcing Shirziiapan Akarkhi to flee that region of space. |
5 |
37 |
Gain rebels as Enemy |
6 |
37 |
Failed to qualify for Intelligence (Agent). |
6 |
37 |
Became a Drifter (Scavenger). |
6 |
40 |
Shirziiapan Akarkhi run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
40 |
Failed to qualify for Law Enforcement (Agent). |
7 |
40 |
Continued as Drifter (Scavenger). |
7 |
43 |
Attempted a risky adventure and was injured. |
7 |
43 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
7 |
44 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
44 |
Continued as Drifter (Scavenger). |
8 |
45 |
A new romantic starts. Gain an Ally. |
8 |
48 |
Promoted to Drifter (Scavenger) rank 2. |
9 |
48 |
Continued as Drifter (Scavenger). |
9 |
50 |
Betrayed by a friend. One of Shirziiapan Akarkhi's Contacts or Allies betrays Shirziiapan Akarkhi, ending Shirziiapan Akarkhi's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
50 |
Failed to qualify for Scientist (Scholar). |
10 |
50 |
Submitted to the draft. |
10 |
50 |
Became a Agent (Law Enforcement) with the new title Rookie. |
10 |
54 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
11 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
54 |
Retired at age 54. |