Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
Spend several years jumping from world to world in Silas Holland's scout ship. |
2 |
22 |
Continued as Scout (Courier). |
2 |
23 |
Silas Holland survey an alien world. |
3 |
26 |
Continued as Scout (Courier). |
3 |
28 |
Find an Alien Artifact. |
4 |
30 |
Continued as Scout (Courier). |
4 |
33 |
Spend several years jumping from world to world in Silas Holland's scout ship. |
4 |
34 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Failed to qualify for Explorer (Scout). |
5 |
34 |
Continued as Scout (Courier). |
5 |
35 |
Silas Holland's scout ship is one of the first on the scene to rescue the survivors of a disaster but Silas Holland fail to help. Gain an Enemy. |
5 |
35 |
Psychologically damaged by Silas Holland's time in the scouts. |
5 |
38 |
Promoted to Scout (Courier) rank 2. |
6 |
38 |
Attempted to change assignments. |
6 |
38 |
Failed to qualify for Explorer (Scout). |
6 |
38 |
Continued as Scout (Courier). |
6 |
39 |
When dealing with an alien race, Silas Holland botch an opportunity to gather extra intelligence about them. |
6 |
39 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
42 |
Promoted to Scout (Courier) rank 3 with the new title Senior Scout. |
7 |
42 |
Continued as Scout (Courier). |
7 |
44 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
8 |
44 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
46 |
A good deal ensures Silas Holland is living the high life for a few years. |
9 |
48 |
Continued as Merchant (Merchant Marine). |
9 |
51 |
Befriend a useful ally in one sphere. Gain an Ally. |
9 |
52 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
10 |
52 |
Continued as Merchant (Merchant Marine). |
10 |
54 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
10 |
56 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |