Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
1 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
25 |
Lost eye or limb. Owe 2,500 for medical bills. |
3 |
25 |
Entered Merchant Academy with the Shipboard curriculum. |
3 |
29 |
Encounter a Psionic institute. |
3 |
29 |
Tested for psionic powers |
3 |
29 |
Graduated. |
4 |
29 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
29 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
32 |
Given advanced training in a specialist field |
5 |
33 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
Given advanced training in a specialist field |
5 |
37 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
37 |
Continued as Merchant (Merchant Marine). |
6 |
40 |
Befriend a useful ally in one sphere. Gain an Ally. |
6 |
41 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
7 |
41 |
Continued as Merchant (Merchant Marine). |
8 |
45 |
Voluntarily left Merchant Marine |
8 |
45 |
Became a Scholar (Field Researcher). |
8 |
47 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
8 |
49 |
Promoted to Scholar (Field Researcher) rank 1. |
9 |
49 |
Continued as Scholar (Field Researcher). |
9 |
51 |
A new romantic starts. Gain an Ally. |
9 |
53 |
Promoted to Scholar (Field Researcher) rank 2. |
10 |
53 |
Continued as Scholar (Field Researcher). |
10 |
56 |
A disaster or war strikes. |
10 |
56 |
The planetary government interferes with Sim Douglas's research for political or religious reasons. Sim Douglas continue working openly and gain an Enemy. |