Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
19 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
2 |
19 |
Became a Citizen (Worker). |
2 |
23 |
Sim Hamilton is rewarded for Sim Hamilton's diligence or cunning. |
3 |
23 |
Continued as Citizen (Worker). |
3 |
26 |
Sim Hamilton's business expands, Sim Hamilton's corporation grows, or the colony thrives. |
4 |
27 |
Voluntarily left Worker |
4 |
27 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
30 |
Sim Hamilton come into conflict with a splinter group Sim Hamilton's own religion which maintains Sim Hamilton's version is the wrong one. Gain 3 Rivals. |
5 |
30 |
Entered Merchant Academy with the Shipboard curriculum. |
5 |
34 |
Graduated. |
6 |
34 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
34 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
38 |
Sim Hamilton's ship or starport is destroyed by criminals. Gain them as an Enemy. |
7 |
38 |
Became a Drifter (Wanderer). |
7 |
40 |
Betrayed by a friend. One of Sim Hamilton's Contacts or Allies betrays Sim Hamilton, ending Sim Hamilton's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
40 |
Became a Prisoner (Thug). |
8 |
43 |
Sim Hamilton gain a new Rival among the inmates or guards. |
9 |
44 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
44 |
Retired at age 44. |
9 |
44 |
Continued as Prisoner (Thug). |
9 |
48 |
Disgraced. Word of Sim Hamilton's criminal past reaches Sim Hamilton's homeworld. |
10 |
48 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
48 |
Switched to Prisoner (Inmate) with previous rank. |
10 |
51 |
A guard takes a dislike to Sim Hamilton. |
11 |
52 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
52 |
Switched to Prisoner (Fixer) with previous rank. |
11 |
54 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
12 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |