Initiate Sim Morrissy  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia 57 M 2 (-2) 7 (0) 2 (-2) 5 (-1) 11 (1) 9 (1)2725B9
Leader, Introverted, Romantic
 
Skills
Admin 0
Athletics 0
Broker 2
Carouse 1
Diplomat 2
Electronics 0
Gunner (Screen) 1
Gunner (Turret) 1
Jack-of-All-Trades 1
Leadership 1
Medic 0
Persuade 2
Profession (Worker/Religion) 1
Science (Social Sciences/Belief) 1
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Believer Missionary/Humanitarian Team Leader24
Merchant Free Trader 14
Believer Mainstream Believer Initiate12
 
Name Type Affinity Enmity Power Influence Species
Alyce Armstrong Rival 2 1 3 0 Dynchia (F/18)
Felecia Stewart Rival 1 3 5 2 Dynchia (F/27)
Felecia Stewart gains in influence.
Delpha Vabsley Rival 1 0 4 3 Dynchia (F/19)
Pearlie Perez Rival 1 1 2 3 Dynchia (F/13)
Samantha Rose Ally 3 0 1 1 Tezcat (F/15)
Samantha Rose is a member of an organisation which holds a generally opposite view of the Traveller.
Rhea McCnaghty Ally 4 0 1 1 Tezcat (F/63)
Rhea McCnaghty loses some of their power base.
Rhea McCnaghty gains in power and influence.
 
Term Age History
1 18 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
1 21 Sim Morrissy is sent to a new community or parish to preach The Word among the poor.
1 22 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
2 22 Continued as Believer (Missionary/Humanitarian).
2 25 Sim Morrissy is chosen to represent Sim Morrissy's faith in a vid show or other highly public forum.
2 26 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
3 26 Continued as Believer (Missionary/Humanitarian).
3 30 Someone more charismatic but less devout than Sim Morrissy has become Sim Morrissy's superior.
4 30 Continued as Believer (Missionary/Humanitarian).
4 31 Sim Morrissy come into conflict with a splinter group Sim Morrissy's own religion which maintains Sim Morrissy's version is the wrong one. Gain 1 Rivals.
5 31 Became a Merchant (Free Trader).
5 33 Moved to a new world.
6 35 Continued as Merchant (Free Trader).
6 38 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
7 39 Continued as Merchant (Free Trader).
7 40 Risk Sim Morrissy's fortune on a possibility lucrative deal and win.
7 43 Promoted to Merchant (Free Trader) rank 1.
8 43 Continued as Merchant (Free Trader).
8 44 Embroiled in legal trouble.
8 47 Forced to muster out.
9 47 Switched to Believer (Mainstream Believer) with the new title Lay Person.
9 51 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
9 51 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
10 51 Continued as Believer (Mainstream Believer).
10 53 A new romantic starts. Gain an Ally.
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