Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Spacer Community. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
Simkha Ikkid Maaerkir's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
2 |
22 |
Voluntarily left Courier |
2 |
22 |
Became a Entertainer (Artist). |
2 |
25 |
Criticised a questionable political leader on Simkha Ikkid Maaerkir's homeworld, causing his downfall. Gain an Enemy |
2 |
25 |
Simkha Ikkid Maaerkir is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
3 |
26 |
Continued as Entertainer (Artist). |
3 |
30 |
Gain a patron in the arts. Gain an Ally |
3 |
30 |
Promoted to Entertainer (Artist) rank 1. |
4 |
30 |
Continued as Entertainer (Artist). |
4 |
34 |
One of Simkha Ikkid Maaerkir's pieces of art is stolen, and the investigation brings Simkha Ikkid Maaerkir into the criminal underworld. |
4 |
34 |
Promoted to Entertainer (Artist) rank 2. |
5 |
34 |
Continued as Entertainer (Artist). |
5 |
38 |
An investigation, tour, project or expedition goes wrong, stranding Simkha Ikkid Maaerkir far from home. |
6 |
38 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
39 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
42 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
7 |
42 |
Voluntarily left Missionary/Humanitarian |
7 |
42 |
Became a Merchant (Broker). |
7 |
45 |
Smuggle illegal items onto a planet. |
7 |
46 |
Promoted to Merchant (Broker) rank 1. |
8 |
46 |
Continued as Merchant (Broker). |
8 |
47 |
Given advanced training in a specialist field |
8 |
50 |
Promoted to Merchant (Broker) rank 2. |
9 |
50 |
Continued as Merchant (Broker). |
9 |
51 |
Befriend a useful ally in one sphere. Gain an Ally. |
9 |
54 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |