Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Support (Marine). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Survived a risky adventure but gained nothing. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
23 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
3 |
23 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
24 |
Embroiled in legal trouble. |
4 |
27 |
Continued as Merchant (Merchant Marine). |
4 |
29 |
Make an unexpected connection outside Simon Cumming's normal circles. Gain a Contact. |
5 |
31 |
Continued as Merchant (Merchant Marine). |
5 |
32 |
Simon Cumming's business or ship thrives. |
5 |
35 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
35 |
Voluntarily left Merchant Marine |
6 |
35 |
Failed to qualify for Performer (Entertainer). |
6 |
35 |
Switched to Drifter (Barbarian). |
6 |
36 |
Drafted into Merchant Marine |
6 |
39 |
Promoted to Drifter (Barbarian) rank 1. |
7 |
39 |
Returned to Merchant (Merchant Marine). |
7 |
43 |
Gained a contact. |
8 |
43 |
Continued as Merchant (Merchant Marine). |
8 |
45 |
A sudden war destroys Simon Cumming's trade routes and contacts, forcing Simon Cumming to flee that region of space. |
8 |
45 |
Gain rebels as Enemy |
9 |
45 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
49 |
Simon Cumming refuse to secretly provide religious rites for a dying leader or noble, because they do not share Simon Cumming's faith. |
9 |
49 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
10 |
49 |
Continued as Believer (Missionary/Humanitarian). |
10 |
50 |
Simon Cumming refused an offer of inducements to betray Simon Cumming's faith. Gain 6 enemies. |
11 |
53 |
Continued as Believer (Missionary/Humanitarian). |
11 |
55 |
Simon Cumming is sent to a new community or parish to preach The Word among the poor. |