Term |
Age |
History |
---|
1 |
18 |
Became a Army (Infantry) with the new title Private. |
1 |
21 |
Assigned to a planet with a hostile or wild environment. |
1 |
22 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Army (Army Support) with previous rank. |
2 |
24 |
Unit is slaughtered in a disastrous battle, for which Spencer Steward blame Spencer Steward's commander. Gain commander as Enemy. |
3 |
24 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
3 |
28 |
Spencer Steward retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
3 |
28 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
4 |
28 |
Continued as Believer (Missionary/Humanitarian). |
4 |
30 |
Spencer Steward is sent to a new community or parish to preach The Word among the poor. |
5 |
32 |
Continued as Believer (Missionary/Humanitarian). |
5 |
33 |
Spencer Steward come into conflict with a splinter group Spencer Steward's own religion which maintains Spencer Steward's version is the wrong one. Gain 3 Rivals. |
6 |
33 |
Became a Scout (Surveyor). |
6 |
37 |
Spencer Steward's scout ship is one of the first on the scene to rescue the survivors of a disaster but Spencer Steward fail to help. Gain an Enemy. |
6 |
37 |
Psychologically damaged by Spencer Steward's time in the scouts. |
7 |
37 |
Continued as Scout (Surveyor). |
7 |
41 |
Psychologically damaged by Spencer Steward's time in the scouts. |
8 |
41 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
8 |
43 |
Spencer Steward faith is shaken. |
9 |
45 |
Voluntarily left Holy Warrior |
9 |
45 |
Became a Drifter (Scavenger). |
9 |
48 |
Suffer from a life-threatening illness. |
10 |
48 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
10 |
49 |
Spencer Steward aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
11 |
49 |
Switched to Drifter (Wanderer). |
11 |
51 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
12 |
53 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
53 |
Retired at age 53. |
12 |
53 |
Continued as Drifter (Wanderer). |
12 |
55 |
Suffer from a life-threatening illness. |
13 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |