Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Attacked by enemies and injured. |
1 |
19 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
1 |
19 |
Gain Enemy if Sullivan Langhorne don't already have one. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
26 |
Good fortune |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
27 |
Find Ancient Technology. |
3 |
30 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
31 |
Severely injured. Owe 12,500 for medical bills. |
5 |
31 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
34 |
Given advanced training in a specialist field |
5 |
35 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
35 |
Continued as Merchant (Merchant Marine). |
6 |
36 |
Make an unexpected connection outside Sullivan Langhorne's normal circles. Gain a Contact. |
7 |
39 |
Voluntarily left Merchant Marine |
7 |
39 |
Became a Citizen (Worker). |
7 |
40 |
Advanced training in a specialist field. |
7 |
43 |
Promoted to Citizen (Worker) rank 1. |
8 |
43 |
Continued as Citizen (Worker). |
8 |
45 |
Advanced training in a specialist field. |
8 |
47 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
9 |
47 |
Continued as Citizen (Worker). |
9 |
50 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
10 |
50 |
Failed to qualify for Surveyor (Scout). |
10 |
50 |
Submitted to the draft. |
10 |
50 |
Became a Agent (Law Enforcement) with the new title Rookie. |
10 |
53 |
Rewarded for a successful mission. |
10 |
54 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
11 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
54 |
Retired at age 54. |