Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Suffer from a life-threatening illness. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
25 |
Embroiled in legal trouble. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
33 |
Embroiled in legal trouble. |
4 |
34 |
Forced to continue current assignment. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
38 |
Befriend a useful ally in one sphere. Gain an Ally. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
39 |
A sudden war destroys Ta Pekabap's trade routes and contacts, forcing Ta Pekabap to flee that region of space. |
6 |
39 |
Gain rebels as Enemy |
7 |
39 |
Became a Scout (Courier). |
7 |
43 |
Ta Pekabap's ship is ambushed by enemy vessels. Ta Pekabap successfully ran to the jump point. |
8 |
43 |
Aging Crisis. Owe 20,000 for medical bills. |
8 |
43 |
Retired at age 43. |
8 |
43 |
Continued as Scout (Courier). |
8 |
45 |
Psychologically damaged by Ta Pekabap's time in the scouts. |
9 |
45 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
45 |
Retired. |
9 |
48 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
10 |
49 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
53 |
Amnesia. |
11 |
53 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
54 |
A new romantic starts. Gain an Ally. |
12 |
57 |
Aging Crisis. Owe 60,000 for medical bills. |