Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
Terry Sherris's scout ship is one of the first on the scene to rescue the survivors of a disaster but Terry Sherris fail to help. Gain an Enemy. |
1 |
22 |
Psychologically damaged by Terry Sherris's time in the scouts. |
2 |
22 |
Continued as Scout (Courier). |
2 |
26 |
Spend several years jumping from world to world in Terry Sherris's scout ship. |
3 |
26 |
Continued as Scout (Courier). |
3 |
27 |
Serve as the courier for an important message from the Imperium. |
3 |
30 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
4 |
30 |
Continued as Scout (Courier). |
4 |
32 |
When dealing with an alien race, Terry Sherris have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
4 |
34 |
Forced to muster out. |
5 |
34 |
Failed to qualify for Field Researcher (Scholar). |
5 |
34 |
Became a Drifter (Scavenger). |
5 |
35 |
Attempted a risky adventure and was wildly successful. |
5 |
38 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
38 |
Continued as Drifter (Scavenger). |
6 |
41 |
Terry Sherris do not know what happened to Terry Sherris. There is a gap in Terry Sherris's memory. |
7 |
41 |
Returned to Scout (Courier). |
7 |
43 |
Accused of a crime |
7 |
45 |
Promoted to Scout (Courier) rank 2. |
8 |
45 |
Became a Prisoner (Inmate). |
8 |
48 |
Beaten by a prison gang. |
8 |
48 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
9 |
49 |
Switched to Prisoner (Fixer) with previous rank. |
9 |
52 |
Hire a new lawyer. |
10 |
53 |
Returned to Prisoner (Inmate). |
10 |
56 |
Offended a prison gang Terry Sherris tried to join. Gain an Enemy. |
11 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
57 |
Retired at age 57. |