Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Find Ancient Technology. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
24 |
Attacked by enemies and injured. |
2 |
24 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
24 |
Gain Enemy if Tillman Spencer don't already have one. |
2 |
26 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
26 |
Continued as Drifter (Scavenger). |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
33 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
5 |
33 |
Failed to qualify for Flight (Navy). |
5 |
33 |
Continued as Drifter (Scavenger). |
5 |
35 |
Betrayed by a friend. One of Tillman Spencer's Contacts or Allies betrays Tillman Spencer, ending Tillman Spencer's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
35 |
Entered Merchant Academy with the Shipboard curriculum. |
6 |
38 |
Become leader in social movement. |
6 |
38 |
Gain an Ally and an Enemy. |
6 |
39 |
Graduated with honors. |
7 |
39 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
39 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
39 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
7 |
43 |
Gained a contact. |
7 |
43 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
8 |
43 |
Voluntarily left Merchant Marine |
8 |
43 |
Became a Scout (Courier). |
8 |
46 |
Perform an exemplary service for the scouts. |
9 |
47 |
Continued as Scout (Courier). |
9 |
48 |
A new romantic starts. Gain an Ally. |
10 |
51 |
Continued as Scout (Courier). |
10 |
54 |
Tillman Spencer's scout ship is one of the first on the scene to rescue the survivors of a disaster but Tillman Spencer fail to help. Gain an Enemy. |
10 |
54 |
Psychologically damaged by Tillman Spencer's time in the scouts. |
10 |
55 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
11 |
55 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
55 |
Retired at age 55. |