Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
19 |
Tim Sims's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
1 |
22 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
25 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
3 |
25 |
Became a Army (Infantry) with the new title Private. |
3 |
28 |
Assigned to an urbanised planet torn by war. |
3 |
29 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
4 |
29 |
Continued as Army (Infantry). |
4 |
32 |
Advanced training in a specialist field |
4 |
33 |
Forced to muster out. |
5 |
33 |
Became a Rogue (Enforcer). |
5 |
37 |
A crime lord considers Tim Sims his protégé. |
5 |
37 |
Promoted to Rogue (Enforcer) rank 1. |
6 |
37 |
Continued as Rogue (Enforcer). |
6 |
41 |
Involved in a gambling ring. |
6 |
41 |
Forced to muster out. |
7 |
41 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
44 |
A good deal ensures Tim Sims is living the high life for a few years. |
8 |
45 |
Aging Crisis. Owe 60,000 for medical bills. |
8 |
45 |
Retired at age 45. |
8 |
45 |
Continued as Merchant (Merchant Marine). |
8 |
46 |
Embroiled in legal trouble. |
9 |
49 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
49 |
Continued as Merchant (Merchant Marine). |
10 |
53 |
Continued as Merchant (Merchant Marine). |
10 |
55 |
A good deal ensures Tim Sims is living the high life for a few years. |
10 |
57 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
11 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |