Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Made lifelong friends. Gain 3 Allies. |
1 |
25 |
Failed as a colonist. |
2 |
25 |
Failed to qualify for Artist (Entertainer). |
2 |
25 |
Submitted to the draft. |
2 |
25 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
28 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
28 |
Failed to qualify for Thief (Rogue). |
3 |
28 |
Became a Drifter (Barbarian). |
3 |
29 |
Van Dixon run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
29 |
Failed to qualify for Explorer (Scout). |
4 |
29 |
Switched to Drifter (Wanderer). |
4 |
32 |
Offered job by a patron. Now owe him a favor. |
5 |
33 |
Entered Merchant Academy with the Business curriculum. |
5 |
36 |
Expand the field of Streetwise, but gain a Rival in Van Dixon's former tutor. |
5 |
36 |
Dropped out of the merchant academy. |
6 |
36 |
Continued as Drifter (Wanderer). |
6 |
39 |
Nearly killed. Owe 30,000 for medical bills. |
7 |
39 |
Failed to qualify for Courier (Scout). |
7 |
39 |
Returned to Drifter (Barbarian). |
7 |
43 |
Van Dixon run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
43 |
Aging Crisis. Owe 40,000 for medical bills. |
8 |
43 |
Retired at age 43. |
8 |
43 |
Retired. |
8 |
44 |
Find an Alien Artifact. |
9 |
47 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
50 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
10 |
51 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
53 |
Gained a contact. |
11 |
55 |
Aging Crisis. Owe 50,000 for medical bills. |