Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
19 |
Go undercover to investigate an enemy. |
1 |
19 |
A police detective or rival criminal forces Vernon Hutchinson to flee and vows to hunt Vernon Hutchinson down. Gain an Enemy. |
1 |
22 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
24 |
Vernon Hutchinson's work ends up coming home with Vernon Hutchinson, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
24 |
Became a Scout (Surveyor). |
3 |
25 |
Vernon Hutchinson have no idea what happened to Vernon Hutchinson – they found Vernon Hutchinson's ship drifting on the fringes of friendly space. |
4 |
25 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
27 |
Make an unexpected connection outside Vernon Hutchinson's normal circles. Gain a Contact. |
5 |
29 |
Continued as Merchant (Merchant Marine). |
5 |
32 |
A good deal ensures Vernon Hutchinson is living the high life for a few years. |
6 |
33 |
Voluntarily left Merchant Marine |
6 |
33 |
Failed to qualify for Journalist (Entertainer). |
6 |
33 |
Submitted to the draft. |
6 |
33 |
Switched to Scout (Explorer) with previous rank. |
6 |
35 |
Vernon Hutchinson spend a great deal of time on the fringes of Charted Space. |
6 |
35 |
Psychologically damaged by Vernon Hutchinson's time in the scouts. |
7 |
37 |
Attempted to change assignments. |
7 |
37 |
Failed to qualify for Courier (Scout). |
7 |
37 |
Continued as Scout (Explorer). |
7 |
41 |
Vernon Hutchinson spend a great deal of time on the fringes of Charted Space. |
7 |
41 |
Gain a contact in an alien race. |
8 |
41 |
Continued as Scout (Explorer). |
8 |
45 |
Gained a contact. |
8 |
45 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
9 |
45 |
Continued as Scout (Explorer). |
9 |
48 |
Psychologically damaged by Vernon Hutchinson's time in the scouts. |
10 |
48 |
Became a Drifter (Wanderer). |
10 |
49 |
Survived a risky adventure but gained nothing. |
11 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Continued as Drifter (Wanderer). |
11 |
55 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
12 |
55 |
Aging Crisis. Owe 50,000 for medical bills. |