Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
19 |
Embroiled in legal trouble. |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
26 |
Given advanced training in a specialist field |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
29 |
Befriend a useful ally in one sphere. Gain an Ally. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
33 |
Rewarded for a successful mission. |
4 |
34 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
5 |
34 |
Continued as Agent (Law Enforcement). |
5 |
37 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
6 |
38 |
Continued as Agent (Law Enforcement). |
6 |
41 |
Gained a contact. |
6 |
42 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
7 |
42 |
Continued as Agent (Law Enforcement). |
7 |
45 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
8 |
45 |
Became a Citizen (Worker). |
8 |
47 |
Walter Farrell rise to a position of power in Walter Farrell's colony or corporation. |
8 |
49 |
Promoted to Citizen (Worker) rank 1. |
9 |
49 |
Continued as Citizen (Worker). |
9 |
52 |
Severely injured. Owe 7,500 for medical bills. |
10 |
52 |
Failed to qualify for Surveyor (Scout). |
10 |
52 |
Submitted to the draft. |
10 |
52 |
Returned to Agent (Law Enforcement). |
10 |
53 |
Hard times caused by a lack of interstellar trade costs Walter Farrell's job. |
11 |
53 |
Became a Drifter (Wanderer). |
11 |
55 |
Betrayed by a friend. One of Walter Farrell's Contacts or Allies betrays Walter Farrell, ending Walter Farrell's career. That Contact or Ally becomes a Rival or Enemy. |
12 |
55 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
55 |
Retired at age 55. |