Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
21 |
Nearly killed. Owe 5,000 for medical bills. |
2 |
21 |
Failed to qualify for Star Marine (Marine). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
25 |
Befriended by a senior agent. |
2 |
25 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
25 |
Continued as Agent (Law Enforcement). |
3 |
26 |
Advanced training in a specialist field. |
3 |
29 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
4 |
29 |
Continued as Agent (Law Enforcement). |
4 |
30 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
5 |
30 |
Became a Scholar (Field Researcher). |
5 |
34 |
A disaster leaves several injured, and others blame Walter Thompson, forcing Walter Thompson to leave Walter Thompson's career. Gain a Rival. |
5 |
34 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
6 |
34 |
Failed to qualify for Free Trader (Merchant). |
6 |
34 |
Became a Drifter (Scavenger). |
6 |
37 |
Suffer from a life-threatening illness. |
7 |
37 |
Entered Merchant Academy with the Shipboard curriculum. |
7 |
38 |
Study Medic as a hobby. |
7 |
40 |
Dropped out of the merchant academy. |
8 |
40 |
Continued as Drifter (Scavenger). |
8 |
41 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
9 |
41 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
9 |
42 |
Bankrupted by a rival. Gain the other trader as a Rival. |
10 |
42 |
Returned to Drifter (Scavenger). |
10 |
43 |
Lightly injured, no permanent damage. Fully recovered. |
11 |
43 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
43 |
Retired at age 43. |
11 |
43 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
11 |
47 |
Opponents of Walter Thompson's belief system ambush Walter Thompson. |
11 |
47 |
Nearly killed. Owe 20,000 for medical bills. |
12 |
47 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
47 |
Retired. |
12 |
48 |
Spend time with an alien race. Gain a contact. |
13 |
51 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
55 |
A new romantic starts. Gain an Ally. |
14 |
55 |
Aging Crisis. Owe 30,000 for medical bills. |