Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
21 |
Made lifelong friends. Gain 3 Allies. |
1 |
22 |
Dropped out of military academy. |
2 |
22 |
Became a Scout (Courier). |
2 |
23 |
Wash Jack survey an alien world. |
3 |
26 |
Continued as Scout (Courier). |
3 |
28 |
Wash Jack's ship is damaged, and Wash Jack have to hitch-hike Wash Jack's way back across the stars to the nearest scout base. |
3 |
28 |
Gain 2 Contacts. Gain 3 Enemies. |
4 |
28 |
Failed to qualify for Army Support (Army). |
4 |
28 |
Submitted to the draft. |
4 |
28 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
30 |
Go undercover to investigate an enemy. |
4 |
30 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
4 |
32 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
5 |
32 |
Continued as Agent (Law Enforcement). |
5 |
36 |
Go undercover to investigate an enemy. |
5 |
36 |
Nearly killed. Owe 10,000 for medical bills. |
5 |
36 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
6 |
36 |
Continued as Agent (Law Enforcement). |
6 |
38 |
Wash Jack's work ends up coming home with Wash Jack, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
7 |
38 |
Became a Drifter (Scavenger). |
7 |
42 |
Find valuable salvage. |
8 |
42 |
Continued as Drifter (Scavenger). |
8 |
46 |
Find valuable salvage. |
8 |
46 |
Promoted to Drifter (Scavenger) rank 1. |
9 |
46 |
Continued as Drifter (Scavenger). |
9 |
50 |
Promoted to Drifter (Scavenger) rank 2. |
10 |
50 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
50 |
Retired at age 50. |
10 |
50 |
Continued as Drifter (Scavenger). |
10 |
53 |
Attacked by enemies that Wash Jack easily defeat. |
10 |
53 |
Gain Enemy if Wash Jack don't already have one. |
11 |
54 |
Aging Crisis. Owe 40,000 for medical bills. |