Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
21 |
Given specialist training in vehicles. |
1 |
22 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
25 |
Established a network of contacts. Gain 2 contacts. |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
27 |
Birth or Death involving a family member or close friend. |
3 |
30 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
4 |
30 |
Continued as Agent (Corporate Agent). |
4 |
32 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
34 |
Promoted to Agent (Corporate Agent) rank 3. |
5 |
34 |
Continued as Agent (Corporate Agent). |
5 |
38 |
Go undercover to investigate an enemy. |
5 |
38 |
A police detective or rival criminal forces Webb Harrington to flee and vows to hunt Webb Harrington down. Gain an Enemy. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Merchant (Free Trader). |
6 |
42 |
Make an unexpected connection outside Webb Harrington's normal circles. Gain a Contact. |
6 |
42 |
Promoted to Merchant (Free Trader) rank 1. |
7 |
42 |
Voluntarily left Free Trader |
7 |
42 |
Became a Citizen (Corporate). |
7 |
46 |
Webb Harrington learn something Webb Harrington should not have – a corporate secret, a political scandal – which Webb Harrington can profit from illegally. |
7 |
46 |
Promoted to Citizen (Corporate) rank 1. |
8 |
46 |
Continued as Citizen (Corporate). |
8 |
48 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
9 |
48 |
Became a Drifter (Wanderer). |
9 |
52 |
Suffer from a life-threatening illness. |
10 |
52 |
Returned to Merchant (Free Trader). |
10 |
55 |
Make an unexpected connection outside Webb Harrington's normal circles. Gain a Contact. |
10 |
56 |
Promoted to Merchant (Free Trader) rank 2. |
11 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
56 |
Retired at age 56. |