Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
2 |
21 |
Entered Military Academy(Naval Academy) |
2 |
23 |
Study Profession (Sports/Racquet Sports) as a hobby. |
2 |
24 |
Dropped out of military academy. |
3 |
24 |
Continued as Drifter (Wanderer). |
3 |
27 |
Drafted into Law Enforcement |
3 |
28 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
28 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
31 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
5 |
31 |
Failed to qualify for Explorer (Scout). |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Became a Scout (Surveyor). |
5 |
33 |
Nearly killed. Owe 20,000 for medical bills. |
6 |
33 |
Failed to qualify for Corporate Agent (Agent). |
6 |
33 |
Returned to Drifter (Wanderer). |
6 |
34 |
Wellington Risewell run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
34 |
Became a Scholar (Field Researcher). |
7 |
36 |
Work leads to a considerable breakthrough. |
7 |
38 |
Promoted to Scholar (Field Researcher) rank 1. |
8 |
38 |
Attempted to change assignments. |
8 |
38 |
Switched to Scholar (Physician) with previous rank. |
8 |
41 |
Gained a contact. |
9 |
42 |
Continued as Scholar (Physician). |
9 |
45 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
10 |
46 |
Continued as Scholar (Physician). |
10 |
50 |
Make a breakthrough in Wellington Risewell's field. |
10 |
50 |
Promoted to Scholar (Physician) rank 2. |
11 |
50 |
Continued as Scholar (Physician). |
11 |
51 |
Advanced training in a specialist field. |
11 |
54 |
Promoted to Scholar (Physician) rank 3. |
12 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
54 |
Retired at age 54. |