Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
2 |
20 |
Became a Citizen (Corporate). |
2 |
21 |
Wilber Steen befriend a superior in the corporation or the colony. |
2 |
24 |
Promoted to Citizen (Corporate) rank 1. |
3 |
24 |
Continued as Citizen (Corporate). |
3 |
26 |
Wilber Steen learn something Wilber Steen should not have – a corporate secret, a political scandal – which Wilber Steen can profit from illegally. |
3 |
26 |
Gain a criminal contact. |
3 |
28 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
4 |
28 |
Continued as Citizen (Corporate). |
4 |
30 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
5 |
30 |
Failed to qualify for Courier (Scout). |
5 |
30 |
Switched to Drifter (Scavenger). |
5 |
33 |
Spend time with an alien race. Gain a contact. |
6 |
34 |
Continued as Drifter (Scavenger). |
6 |
38 |
Wilber Steen run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
38 |
Became a Agent (Intelligence). |
7 |
41 |
An investigation takes on a dangerous turn. |
7 |
42 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
8 |
42 |
Continued as Agent (Intelligence). |
8 |
43 |
Go undercover to investigate an enemy. |
8 |
43 |
A revolution, attack or other unusual event throws Wilber Steen's life into chaos, forcing Wilber Steen to leave the planet. |
8 |
46 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
9 |
46 |
Continued as Agent (Intelligence). |
9 |
47 |
Established a network of contacts. Gain 2 contacts. |
9 |
50 |
Promoted to Agent (Intelligence) rank 3. |
10 |
50 |
Continued as Agent (Intelligence). |
10 |
52 |
Befriended by a senior agent. |
10 |
54 |
Promoted to Agent (Intelligence) rank 4 with the new title Special Agent. |