Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Enforcer (Rogue). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Wilfred Odonaghue run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
21 |
Became a Agent (Intelligence). |
2 |
22 |
Wilfred Odonaghue's work ends up coming home with Wilfred Odonaghue, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
22 |
Failed to qualify for Scientist (Scholar). |
3 |
22 |
Switched to Drifter (Scavenger). |
3 |
26 |
Attempted a risky adventure and was sent to prison. |
3 |
26 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
26 |
Became a Prisoner (Thug). |
4 |
29 |
A guard takes a dislike to Wilfred Odonaghue. |
5 |
30 |
Switched to Prisoner (Fixer) with previous rank. |
5 |
34 |
A guard takes a dislike to Wilfred Odonaghue. |
6 |
34 |
Continued as Prisoner (Fixer). |
6 |
35 |
Vocational Training. |
7 |
38 |
Continued as Prisoner (Fixer). |
7 |
41 |
Hire a new lawyer. |
7 |
42 |
Promoted to Prisoner (Fixer) rank 1. |
8 |
42 |
Switched to Prisoner (Inmate) with previous rank. |
8 |
43 |
Vocational Training. |
9 |
46 |
Continued as Prisoner (Inmate). |
9 |
47 |
A guard takes a dislike to Wilfred Odonaghue. |
10 |
50 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
50 |
Retired at age 50. |
10 |
50 |
Returned to Prisoner (Fixer). |
10 |
52 |
Nearly killed. Owe 20,000 for medical bills. |
11 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |