Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
19 |
Made lifelong friends. Gain 2 Allies. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Scout (Explorer). |
2 |
25 |
Willie Burke's scout ship is one of the first on the scene to rescue the survivors of a disaster but Willie Burke fail to help. Gain an Enemy. |
2 |
25 |
Psychologically damaged by Willie Burke's time in the scouts. |
2 |
26 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Scout (Surveyor) with previous rank. |
3 |
30 |
Willie Burke survey an alien world. |
4 |
30 |
Continued as Scout (Surveyor). |
4 |
33 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
5 |
33 |
Failed to qualify for Line/Crew (Navy). |
5 |
33 |
Became a Drifter (Scavenger). |
5 |
35 |
Willie Burke run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
35 |
Failed to qualify for Corporate Agent (Agent). |
6 |
35 |
Submitted to the draft. |
6 |
35 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
37 |
Established a network of contacts. Gain 3 contacts. |
6 |
39 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
7 |
39 |
Voluntarily left Law Enforcement |
7 |
39 |
Failed to qualify for Journalist (Entertainer). |
7 |
39 |
Switched to Drifter (Wanderer). |
7 |
43 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
43 |
Continued as Drifter (Wanderer). |
8 |
47 |
Scarred. |
9 |
47 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
9 |
50 |
Willie Burke come into conflict with a splinter group Willie Burke's own religion which maintains Willie Burke's version is the wrong one. Gain 2 Rivals. |
10 |
50 |
Returned to Drifter (Wanderer). |
10 |
54 |
Willie Burke run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
11 |
54 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
54 |
Retired at age 54. |